Question 1
What does a keyframe store?
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An object's state at a specific frame
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Every frame generated between two poses
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The total number of frames in the animation
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The finished rendered video
Question 2
What does an animation timeline mainly show?
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Frame tracks arranged over time
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Objects viewed in the 3D scene
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Surface settings for materials
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Output settings for rendering
Question 3
What does rendering an animation mean?
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Creating the final image or video output
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Editing keyframes on the timeline
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Previewing motion in the viewport
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Saving the editable project file
Question 4
What is frame rate measured in?
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Frames per second
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Pixels per inch
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Bits per byte
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Bytes per cell
Question 5
In animation, what does the Translate tool change about an object?
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Position
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Orientation
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Size
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Surface colour
Question 6
What does the Rotate tool change?
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Orientation
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Position
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Size
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Surface shape
Question 7
What does the Scale tool change?
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Size
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Position
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Orientation
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Surface material
Question 8
What does parenting in animation mean?
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Linking objects so a child follows its parent
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Linking keyframes so software creates in-between frames
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Linking vertices so nearby points move gradually
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Linking frames so an animation repeats
Question 9
What is Extrude used for?
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Extending selected geometry
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Bevelling a sharp edge
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Adding an edge loop
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Rotating the whole object
Question 10
What is Loop Cut used for?
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Adding an edge loop to a mesh
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Extending a selected face
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Cutting one custom edge path
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Removing alternate vertices
Question 11
What is the Knife tool used for?
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Cutting a custom path through geometry
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Adding a regular edge loop
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Smoothing the whole mesh
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Extending a selected face
Question 12
What does subdivision do to a model?
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Adds geometry for a smoother shape
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Removes geometry for a blockier shape
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Extends one selected face
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Changes the model's material
Question 13
What does proportional editing affect?
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Nearby vertices, with influence decreasing by distance
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All vertices, with equal influence at every distance
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Only selected vertices, with no influence nearby
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Timeline frames, with influence decreasing over time
Question 14
In animation, what does the camera set?
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Viewpoint
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Surface colour
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Lighting brightness
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Frame rate
Question 15
What does scene lighting control?
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Brightness and shadows
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Surface colour and texture
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Camera viewpoint
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Timeline frame range
Question 16
What does an object's material control?
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Surface appearance
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Camera viewpoint
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Light position
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Motion path
Question 17
Which control lets an animator check the timing before rendering?
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Playback
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Export
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Extrude
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Subdivision
Question 18
An animation is set to play from frame 1 to frame 120. Which setting stores 120?
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End frame
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Start frame
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Frame rate
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Current frame
Question 19
Which setting determines where an animation begins playing?
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Start frame
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End frame
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Frame rate
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Current frame
Question 20
What is a storyboard used for?
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Planning scenes and their sequence
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Rendering the final video
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Rigging a character model
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Compressing the exported file
Question 21
What is tweening?
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Automatically creating in-between frames
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Manually deleting keyframes
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Locking the timeline length
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Rendering audio
Question 22
What does easing control in animation?
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How motion speeds up or slows down
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How many vertices a model has
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How bright the scene is
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How large the export file is
Question 23
What is a frame in animation?
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One image in a sequence
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A type of sound file
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A programming loop
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A network connection
Question 24
An animation plays at 24 frames per second for 2 seconds. How many frames are shown?
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48
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12
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24
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240
Question 25
What is an animatic?
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A timed storyboard with basic sound or motion
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A fully rendered final animation
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A skeleton controlling a model
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A texture wrapped around a mesh
Question 26
What is a rig in character animation?
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Linked bones used to control a model
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Images stored in a sprite sheet
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Frames generated between keyframes
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Lights arranged around a scene
Question 27
How is stop-motion animation created?
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Photographing small changes to physical objects
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Generating frames between two digital poses
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Recording continuous live-action video
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Moving a model during one long exposure
Question 28
Why should an animation use consistent timing?
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It makes movement smoother and clearer
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It raises frame rate without changing settings
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It reduces file size without compression
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It removes the need for keyframes
Question 29
What is onion skinning useful for?
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Seeing nearby frames while drawing
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Playing the whole animation at full speed
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Locking a frame so it cannot be edited
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Copying a frame to the end of the timeline
Question 30
What is a sprite sheet?
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A collection of animation frames in one image
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One high-resolution background image
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A list of colours used by an animation
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A file containing only animation timings