Animation questions

By Interwoven Maths

Animation question collection

Review Animation questions for Computer Science, with correct answers shown and coverage across frames and timing; movement and transitions; sprites and objects.

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Question 1

What does a keyframe store?
  1. An object's state at a specific frame
  2. Every frame generated between two poses
  3. The total number of frames in the animation
  4. The finished rendered video

Question 2

What does an animation timeline mainly show?
  1. Frame tracks arranged over time
  2. Objects viewed in the 3D scene
  3. Surface settings for materials
  4. Output settings for rendering

Question 3

What does rendering an animation mean?
  1. Creating the final image or video output
  2. Editing keyframes on the timeline
  3. Previewing motion in the viewport
  4. Saving the editable project file

Question 4

What is frame rate measured in?
  1. Frames per second
  2. Pixels per inch
  3. Bits per byte
  4. Bytes per cell

Question 5

In animation, what does the Translate tool change about an object?
  1. Position
  2. Orientation
  3. Size
  4. Surface colour

Question 6

What does the Rotate tool change?
  1. Orientation
  2. Position
  3. Size
  4. Surface shape

Question 7

What does the Scale tool change?
  1. Size
  2. Position
  3. Orientation
  4. Surface material

Question 8

What does parenting in animation mean?
  1. Linking objects so a child follows its parent
  2. Linking keyframes so software creates in-between frames
  3. Linking vertices so nearby points move gradually
  4. Linking frames so an animation repeats

Question 9

What is Extrude used for?
  1. Extending selected geometry
  2. Bevelling a sharp edge
  3. Adding an edge loop
  4. Rotating the whole object

Question 10

What is Loop Cut used for?
  1. Adding an edge loop to a mesh
  2. Extending a selected face
  3. Cutting one custom edge path
  4. Removing alternate vertices

Question 11

What is the Knife tool used for?
  1. Cutting a custom path through geometry
  2. Adding a regular edge loop
  3. Smoothing the whole mesh
  4. Extending a selected face

Question 12

What does subdivision do to a model?
  1. Adds geometry for a smoother shape
  2. Removes geometry for a blockier shape
  3. Extends one selected face
  4. Changes the model's material

Question 13

What does proportional editing affect?
  1. Nearby vertices, with influence decreasing by distance
  2. All vertices, with equal influence at every distance
  3. Only selected vertices, with no influence nearby
  4. Timeline frames, with influence decreasing over time

Question 14

In animation, what does the camera set?
  1. Viewpoint
  2. Surface colour
  3. Lighting brightness
  4. Frame rate

Question 15

What does scene lighting control?
  1. Brightness and shadows
  2. Surface colour and texture
  3. Camera viewpoint
  4. Timeline frame range

Question 16

What does an object's material control?
  1. Surface appearance
  2. Camera viewpoint
  3. Light position
  4. Motion path

Question 17

Which control lets an animator check the timing before rendering?
  1. Playback
  2. Export
  3. Extrude
  4. Subdivision

Question 18

An animation is set to play from frame 1 to frame 120. Which setting stores 120?
  1. End frame
  2. Start frame
  3. Frame rate
  4. Current frame

Question 19

Which setting determines where an animation begins playing?
  1. Start frame
  2. End frame
  3. Frame rate
  4. Current frame

Question 20

What is a storyboard used for?
  1. Planning scenes and their sequence
  2. Rendering the final video
  3. Rigging a character model
  4. Compressing the exported file

Question 21

What is tweening?
  1. Automatically creating in-between frames
  2. Manually deleting keyframes
  3. Locking the timeline length
  4. Rendering audio

Question 22

What does easing control in animation?
  1. How motion speeds up or slows down
  2. How many vertices a model has
  3. How bright the scene is
  4. How large the export file is

Question 23

What is a frame in animation?
  1. One image in a sequence
  2. A type of sound file
  3. A programming loop
  4. A network connection

Question 24

An animation plays at 24 frames per second for 2 seconds. How many frames are shown?
  1. 48
  2. 12
  3. 24
  4. 240

Question 25

What is an animatic?
  1. A timed storyboard with basic sound or motion
  2. A fully rendered final animation
  3. A skeleton controlling a model
  4. A texture wrapped around a mesh

Question 26

What is a rig in character animation?
  1. Linked bones used to control a model
  2. Images stored in a sprite sheet
  3. Frames generated between keyframes
  4. Lights arranged around a scene

Question 27

How is stop-motion animation created?
  1. Photographing small changes to physical objects
  2. Generating frames between two digital poses
  3. Recording continuous live-action video
  4. Moving a model during one long exposure

Question 28

Why should an animation use consistent timing?
  1. It makes movement smoother and clearer
  2. It raises frame rate without changing settings
  3. It reduces file size without compression
  4. It removes the need for keyframes

Question 29

What is onion skinning useful for?
  1. Seeing nearby frames while drawing
  2. Playing the whole animation at full speed
  3. Locking a frame so it cannot be edited
  4. Copying a frame to the end of the timeline

Question 30

What is a sprite sheet?
  1. A collection of animation frames in one image
  2. One high-resolution background image
  3. A list of colours used by an animation
  4. A file containing only animation timings

About this topic

Review Animation questions for Computer Science, with correct answers shown and coverage across frames and timing; movement and transitions; sprites and objects.

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